For example, Master Flashpoints and challenging solo Conquests will provide access to stronger gear than Veteran level ones, and raid-like Operations will provide access to the best gear available, the absolute best being available in the new raid, the R-4 Anomaly. With this new system, each type of content will have a certain “gearing ceiling”–a maximum power level each type of content can reach–with some higher than others. RELATED: BioWare Reacts to Knights of the Old Republic Remake Announcement
With Legacy of the Sith, RNG will be completely eliminated from the equation: bosses will all now drop either currency used to buy gear upgrades or an item that gives a character’s weakest piece of equipment a power boost. It wants to let players get the gear they need to do the content they want and to allow gear to grow in strength as players do. Star Wars: The Old Republic is adopting a new philosophy towards gear progression in the upcoming Legacy of the Sith expansion. In a recent post from the development team, Star Wars: The Old Republic detailed an overhaul of the system of gearing characters at max level that no longer relies on random chance. Star Wars: The Old Republic is gearing up for its next expansion, Legacy of the Sith, sometime in December, right around its 10 year anniversary.